Little Alchemy 2 Help Center



Final and depleted items now require a tap before they're removed from the workspace and from the library.

Added some cool animations!

Basic items can now become depleted again.

Finding all combinations no longer results in an empty library.

Other minor performance fixes.


(iOS) Fixed an issue causing the iTunes login popup to appear on launch. Now it appears only when it's necessary.

(iOS) Fixed the issue preventing any sounds from playing in the game on iOS 11.

Fixed the issue spawning previously discovered items in place of the proper result of the mix.

Now when you discover all results for a specific item its details page in the encyclopedia will show you the remaining number of possible combinations. This change should make depleting items more clear.

Improved logic and removed unnecessarily duplicated results for some items.

Fixed the bug causing some items to never become depleted.

Changed basic items so that currently they can't become depleted. This will change in the next update as we plan on improving the final stages of the game.

Fixed some typos.
Thanks for reporting those! If you catch any other wild typos, make sure to let us know!

(Android) Made a change that (in theory) should fix the 'connection to the server was unsuccessful' error.


Made the long-press and double-tap gestures more reliable.

Opening search doesn't clear the list on empty search and it returns to the previous scroll position when closed.

Fixed the bug causing items to become unresponsive while on the workspace.

Fixed the bug causing locked items to spawn in the top-left corner.

Fixed the bug causing confusing behavior on portrait-landscape change.

Improved the animation for already combined items.

(iOS, Android) Improved the 'watch a video for a hint' to make it less likely to get an error. Also now if the error happens the message is more descriptive.

(Android) Fixed the bug allowing you to pick up an item from the library while it's scrolling and still being able to scroll the library while dragging the item.

(iOS) Music should now play properly on launch.

(iOS) The system player with game audio shouldn't appear anymore while on the lock screen.

(iOS) Fixed the bug causing some images to behave in an incorrect way when long-pressed.

'Recent items' in the encyclopedia now properly lists recently discovered items instead of item combinations.

Fixed the bug causing some items to appear as depleted while not being depleted.

Fixed some bugs causing the encyclopedia to behave unreliably after a progress reset.

Improved logic for some items.

Fixed certain (croaking) item so it doesn't spawn twice when created.

And a bunch of minor UI improvements and bugs fixes.


(iOS) We fixed some of the most pressing bugs causing the game to get unresponsive when you tried to mix items resulting in an item you alredy discovered using different combination.

The base was improved with some items no longer being unnecessarily difficult to find.
(*cough cough* plant)

A few items saw a name change, most notably alchemist was renamed to philosophy and scientist renamed to science.

We had to remove 3 items that mistakenly found their way into to the game.

Alchemist is now a new item, unrelated to the philosophy item.

(iOS, Android) Hints no longer count towards your progress.

Now it should be easier to duplicate items by double-tapping them on the workspace.

(Web) the "Contact Us" button should now actually work. Maybe that's why didn't get any complaints about the web version...

Each section on the stats screen in the encyclopedia now when clicked opens the corresponding item search.

Categories on the items screen in the encyclopedia are now in alpabetical order.

And a few other, tiny fixes and improvements that shouldn't be noticable.